Hackathon Projects

Over the years I have participated in many different hackathon events, as there's something really exciting about starting and finishing a project in one weekend. I mostly participated in gaming-related events, but some included mobile apps and e-commerce project development.


Scrollmazing

Project Details:
Technologies used: C#, Unity
Team size: 2 people
My Contributions:
  • Full game code implementation in Unity
Scrollmazing is a mobile game I developed with an artist in the Hacker Games Vilnius. The game's title originates from the concept of the game - solving a maze while scrolling. You control the speed of the scrolling, going faster lets you gain more points, but you have to be careful to slow down in time on more difficult turns.
  • Developed in Unity
  • Levels are being loaded from a bitmap image, making it easy to design and add many different mazes

Wizard Observatory

Project Details:
Technologies used: C#, Unity, VR
Team size: 9 people
My Contributions:
  • Gameplay implementation
  • VR player controls implementation
Wizard Observatory is a VR title developed in the Global Game Jam 2016, which later evolved into a full game project called Aerophyte VR. The project was developed in Unity for Gear VR.

Wizard Observatory is a first person tower defence shooter. Destroy the earthlings before they destroy your magical tower. Reach out to the sky to fullfill your magical powers. In long it's a magical tower FPS game for a Gear VR connecting FPS, Tower Defence and VR genres. The plot: You are a magical wizard trying to defend a sky observatory through the nightly ritual. By gazing at the sky and connecting the starts into the concelations you perform rituals that give you an ethernal power to defend your sky observatory from the earthlings.

Positioning in Virtual Space

Project Details:
Technologies used: C#, Unity, VR, Custom HW
Team size: 6 people
My Contributions:
  • Unity VR development
  • Networking implementation
A project developed in VR Hack Vilnius 2016 with a team of Kaunas University of Technology graduates, which won the "Best VR App" award.

The project makes use of custom built ultrasound spatial trackers which determine the position of the GearVR headset in 3D space, allowing for a fully wireless experience of walking around in a virtual room or game. My contributions to the project include the Unity app development and the wireless transfer of the positional data from the sensors to the smartphone.

After the hackathon, we continued work on the project for some time, using the technology for a VR demo of the graduation project of one architecture student. The project was deprecated and abandoned after the release of superior light sensor tracking technology used in HTC Vive.